Meet The Fighting Pi!
Welcome! We are Team 1718, The Fighting Pi, a FIRST Robotics Competition team based out of the Macomb Academy of Arts and Sciences in Armada, Michigan. The first competition season our team participated in was 2006.
Our team focuses on being financially acute, promoting science, engineering and technology in our community, and drawing students from surrounding school districts to receive the FIRST experience. We are able to meet these goals by being attentive to the team budget, giving sponsor presentations, and starting FIRST Lego League and Robotics teams in the local area. To ensure our business is successful, welcoming, and has a giving environment to learn-both at competitions and at our base-the Fighting Pi donates time, money, and energy to charitable causes. By doing so, we strengthen bonds among team members, parents, volunteers, mentors, and sponsors.
2017 Game Of The Year
Each three-team alliance prepares in three ways:
1. Build steam pressure. Robots collect fuel (balls) and score it in their boiler via high and low efficiency goals. Boilers turn fuel into steam pressure which is stored in the steam tank on their airship – but it takes more fuel in the low efficiency goal to build steam than the high efficiency goal.
2. Start rotors. Robots deliver gears to pilots on their airship for installation. Once the gear train is complete, they turn the crank to start the rotor.
3. Prepare for flight. Robots must latch on to their airship before launch (the end of the match) by ascending their ropes to signal that they’re ready for takeoff.
Each match begins with a 15-second autonomous period in which robots operate only on preprogrammed instructions. During this period, robots work to support the three efforts listed above and also get points for crossing their baseline.
During the remaining 2 minutes and 15 seconds of the match, the teleoperated period, student drivers control robots. Teams on an alliance work together to build as much pressure and start as many rotors as possible – but they have to be sure they leave enough time to latch on to their airship before the end of the match.
Alliances are seeded in the Qualification tournament using ranking points which are awarded based on a combination of their Win-Loss-Tie record (2 points for a win, 1 point for a tie), the number of times they reach a 40 kiloPascal (kPa) pressure threshold (1 point), and the number of times they start all rotors (1 point).
|Cross The Baseline||5 points||-||-|
|1 Fuel In High Efficiency Goal||1 point, 1 kPa||-||-|
|3 Fuel In Low Efficiency Goal||5 points, 1 kPa||-||-|
|3 Fuel In High Efficiency Goal||-||1 point, 1 kPa||-|
|9 Fuel In Low Efficiency Goal||-||1 point, 1 kPa||-|
|Rotor Turning||60 points||40 points||1 RP|
|Ready For Takeoff||-||50 points||-|
|Reach 40 kPa Pressure Threshold||60 points||-||1 RP|
|Match Win||-||-||2 RP|
|Match Tie||-||-||1 RP